![]() OnValidate: OnValidate is called whenever the script’s properties are set, including when an object is deserialized, which can occur at various times, such as when you open a scene in the Editor and after a domain reload.Reset: Reset is called to initialize the script’s properties when it is first attached to an object and also when the Reset command is used.Naturally, this cannot be enforced when you instantiate an object during gameplay. More info See in Glossary will be called before Start, Update, etc are called for any of them. Note that for objects added to the scene, the Awake and OnEnable functions for all scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary with the script component is instantiated. A GameObject’s functionality is defined by the Components attached to it. This happens when a MonoBehaviour instance is created, such as when a level is loaded or a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. OnEnable: (only called if the Object is active): This function is called just after the object is enabled.(If a GameObject is inactive during start up Awake is not called until it is made active.) More info See in Glossary is instantiated. ![]() The prefab acts as a template from which you can create new object instances in the scene.
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